The new object will automatically rotate with the axis point of the hose.
If you want to add something like a hand or foot to the end of a hose, simply parent it to the proper layer. This can be very useful when you want to round a shoulder or flatten out the bottom of a leg quickly.Īlong with the point to point animation, RubberHose has some other built-in features that make rigging and movement even easier. It’s just worth noting where RubberHose shines.īattle Axe created a nice video showing how you can easily spruce up your “hoses” with some basic styling techniques.Īs an added bonus, Battle Axe has created a free plugin calledīutt Capper that will quickly change the edges of your strokes to butt, round, or projecting caps. In fact, they are very popular right now. There is nothing wrong with the simple illustrated looks that RubberHose is designed for. You can add masks to the shape layers if you want to create a more detailed illustrated character, but depending on your masks, this may or may not get the results you want. On the (possible) downside, it’s really designed to work with simple illustrated graphic styles.
On the plus side, it’s super easy to set up, it renders quickly, and it’s infinitely scalable. There are some pluses and minuses to this. The first thing you’ll notice is that RubberHose is built to work with shape layers. But the nuance to how this works is what makes RubberHose special, and fun to work with. When speaking with Adam from Battle Axe he said “It’s got a lot of focus on usability and less on tons of features that you probably won’t use anyway.” This is a great summary of how RubberHose works.Īt its core, RubberHose is a tool for animating points on a shape layer.